> For the complete documentation index, see [llms.txt](https://c1-community-first-games.gitbook.io/rifters/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://c1-community-first-games.gitbook.io/rifters/rifters-kalinvale/prize-methods.md).

# Prize Methods

A. Single Player victory - DAO character. This player defeats the Rift Lord. Player (or team/clan) receives 50% of the Prize Pool. DAO receives 50% of the prize pool, and likely has terms set for distribution (like maybe 30% treasury, 20% Warchief, 50% other players)

B. Single Player victory - Exile character. This player defeats the Rift Lord. Player (or team/clan) receives 100% of the Prize Pool.

C. DAO Domination victory.  A DAO kicks everyone else's asses in world PVP. 100% Prize Pool goes to DAO, and likely has terms for distribution (like maybe 30% treasury, 20% Warchief, 50% other players)

D. VillainDAO victory.  The Armageddon clock hits 0, and the Rift Lord escapes and kills everyone. All hero NFTs set as dead. The VillainDAO receives 50% of the prize pool divided among the Villain NFT holders based on rarity. 50% of the prize pool is divided to human DSR holders.(DSR in C1 Treasury are ignored)
